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Dominarioes (Magic Minigame) [Phyrexia: All Will Be One Minigame]Set: Phyrexia: All Will Be One Minigame Type: Card Rarity: Common 1 Player 1 Pack 5 minutes OBJECTIVE: In ancient Dominaria, Urza and Serra would play Dominarioes to pass the time. Connect all cards in most condensed way possible. GET READY: Open a pack. Remove all basic lands, tokens, and ad cards. LET'S PLAY: Place a card face up to start the game. That card is now in play. Continue to place cards that connect to another card in play (see diagram on
| Set: | Phyrexia: All Will Be One Minigame |
| Type: | Card |
| Rarity: | Common |
• 1 Player • 1 Pack • 5 minutes
OBJECTIVE:
In ancient Dominaria, Urza and Serra would play Dominarioes to pass the time. Connect all cards in most condensed way possible.
GET READY:
Open a pack. Remove all basic lands, tokens, and ad cards.
LET'S PLAY:
Place a card face up to start the game. That card is now in play. Continue to place cards that connect to another card in play (see diagram on the back of this card).
TO WIN:
The game ends when all cards that can be connected have been placed. Determine how many cards long and wide the board is, then add whichever number is higher to the number of unplaced cards to get your rank. 5 or lower is Planeswalker (the best!), 6 is Wizard, and 7+ is Goblin!
Cards connect as shown:
TOPS TO TOPS
Match the starting letter of any word in the name.
RIGHTS TO RIGHTS
Match mana value.
LEFTS TO LEFTS
Match a card type.
BOTTOMS TO BOTTOMS
Match color.
Note: Matching lefts or rights will require rotating the card being placed 180°.
OBJECTIVE:
In ancient Dominaria, Urza and Serra would play Dominarioes to pass the time. Connect all cards in most condensed way possible.
GET READY:
Open a pack. Remove all basic lands, tokens, and ad cards.
LET'S PLAY:
Place a card face up to start the game. That card is now in play. Continue to place cards that connect to another card in play (see diagram on the back of this card).
TO WIN:
The game ends when all cards that can be connected have been placed. Determine how many cards long and wide the board is, then add whichever number is higher to the number of unplaced cards to get your rank. 5 or lower is Planeswalker (the best!), 6 is Wizard, and 7+ is Goblin!
Cards connect as shown:
TOPS TO TOPS
Match the starting letter of any word in the name.
RIGHTS TO RIGHTS
Match mana value.
LEFTS TO LEFTS
Match a card type.
BOTTOMS TO BOTTOMS
Match color.
Note: Matching lefts or rights will require rotating the card being placed 180°.
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★★★★★ 5
A must for Spanish Speaking Officers.
Format: Paperback
I sought out this book because I did not feel comfortable speaking Spanish in a law enforcement context. This booked greatly improved my Spanish and allowed me to bolster my proficiency. If you are a Spanish Speaking officer, please get this book.
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Reviewed in the United States on May 3, 2023
★★★★★ 5
Son likes it
Format: Paperback
Son says it's helpful.
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Reviewed in the United States on February 2, 2025
★★★★★ 5
Very Helpful
This book applies to others also, not just law enforcement. There is a lot of information in the book that will help you with all your Spanish. Found it to be accurate with dealing with locals as many of the words are a little different than what you learn in Spanish 101(Spain Spanish). For law enforcement officials wanting to learn to communicate with latinos in america, this book will help you learn what you want to say. There are three CD's with the book. I would strongly suggest listening to the CD's over and over again.....it really will help you.
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Reviewed in the United States on August 18, 2012
★★★★★ 5
Excellent
It's an excellent textbook from the Barron's series of which I have this author's other books. I love the set up. I'm constantly trying to improve my Spanish in different categories....these books are amazing.
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Reviewed in the United States on May 3, 2024
★★★★★ 5
A must-read for anyone interested in communication studies, rhetoric, American public debates
Format: Paperback
In this seminal book, Fisher expounds his "narrative paradigm," a sweeping theory of human communication and more. Professor Emeritus at USC's Annenberg School of Communication, Fisher's discipline was rhetoric. But the book's subtitle -- "Toward a Philosophy of Reason, Value, and Action" -- isn't a stretch. Fisher's theory is a grand project extending its purview way beyond the communication department's door. At root is Fisher's rejection of what he calls the "rational world paradigm," which falsely separates logos from mythos, reason from imagination, fact from value. Doesn't work that way, Fisher says. No such thing as a value-free belief, assertion, or action. Instead, we evaluate according to a "logic of good reasons" -- reasons we value as good -- rooted in the narratives of our experience.
An under-appreciated aspect of Fisher's work is the application of his theory to American politics. America's most enduring narrative is The American Dream. But that dream comprises two sub-narrative strands: the "materialistic myth" and the "moralistic myth." These two strands broadly represent conservative and progressive impulses respectively, but those threadbare categories don't do Fisher's explication justice. The two myths find their roots in the narratives of the earliest Americans, and have been battling it out ever since. It's a credible understanding of the history of American public moral debates.
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Reviewed in the United States on April 28, 2010