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Description
Day Vs. Night (Magic Minigame) [Innistrad: Midnight Hunt Minigame]Set: Innistrad: Midnight Hunt Minigame Type: Card Magic Minigame Rarity: Common 2 players 2 packs 5 minutes OBJECTIVE: Become a defender of the day or a monster of the night in this rock paper scissors style game. GET READY: Randomly determine who will use the power of day and who will use the power of Night. Each player opens a booster and sets aside any cards without Magic card backs. LETS PLAY: Players look at their hands, pick three cards, and
| Set: | Innistrad: Midnight Hunt Minigame |
| Type: | Card — Magic Minigame |
| Rarity: | Common |
2 players | 2 packs | 5 minutes
OBJECTIVE:
Become a defender of the day or a monster of the night in this rock-paper-scissors-style game.
GET READY:
Randomly determine who will use the power of day and who will use the power of Night. Each player opens a booster and sets aside any cards without Magic card backs.
LET’S PLAY:
Players look at their hands, pick three cards, and then place their picked cards in a face down row in front of their opponent's row. Players reveal the pairs of cards from Day player's left to right simultaneously. Winning cards are decided as follows:
• Red beats green
• Green beats blue
• Blue beats red
• White is always a winning card for the Day player, but it's always a losing card for the Night player
• Black is always a winning card for the Night player, but it's always a losing card for the Day player.
• Paired red, blue or green cards result in a tie
• A winning white card vs. a winning black card results in a tie
• A losing white card vs. a losing black card results in a tie
• A multicolored card is a single color of its owner's choice, declared after it's revealed
When a colorless card is revealed (lands are colorless), its owner immediately replaces it with a card from their hand before deciding the winner. Discard the colorless card afterward. If two colorless cards are paired, players reveal their replacement card simultaneously. If two multicolor cards are paired, players declare their chosen color simultaneously.
After all pairs are revealed, each player sets aside their winning cards into their own pile and returns all of their losing and tie cards to their hand.
Play two ore rounds. But for the third round, players lay down six cards. If a player has fewer than six cards for the third round, play with the same number of cards as the player with the least, discarding the extras.
TO WIN:
The player with the most winnning cards after three rounds wins!
OBJECTIVE:
Become a defender of the day or a monster of the night in this rock-paper-scissors-style game.
GET READY:
Randomly determine who will use the power of day and who will use the power of Night. Each player opens a booster and sets aside any cards without Magic card backs.
LET’S PLAY:
Players look at their hands, pick three cards, and then place their picked cards in a face down row in front of their opponent's row. Players reveal the pairs of cards from Day player's left to right simultaneously. Winning cards are decided as follows:
• Red beats green
• Green beats blue
• Blue beats red
• White is always a winning card for the Day player, but it's always a losing card for the Night player
• Black is always a winning card for the Night player, but it's always a losing card for the Day player.
• Paired red, blue or green cards result in a tie
• A winning white card vs. a winning black card results in a tie
• A losing white card vs. a losing black card results in a tie
• A multicolored card is a single color of its owner's choice, declared after it's revealed
When a colorless card is revealed (lands are colorless), its owner immediately replaces it with a card from their hand before deciding the winner. Discard the colorless card afterward. If two colorless cards are paired, players reveal their replacement card simultaneously. If two multicolor cards are paired, players declare their chosen color simultaneously.
After all pairs are revealed, each player sets aside their winning cards into their own pile and returns all of their losing and tie cards to their hand.
Play two ore rounds. But for the third round, players lay down six cards. If a player has fewer than six cards for the third round, play with the same number of cards as the player with the least, discarding the extras.
TO WIN:
The player with the most winnning cards after three rounds wins!
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★★★★★ 4
Cute Book!
Format: Paperback
Dad got a kick out of it! Funny
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Reviewed in the United States on July 19, 2025
★★★★★ 5
Father’s Day gift
Format: Paperback
This was a cute gift to my husband from our 3 boys
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Reviewed in the United States on May 4, 2026
★★★★★ 5
Perfect for father's day
Format: Paperback
Kids found it hilarious and dad said its a win
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Reviewed in the United States on February 18, 2026
★★★★★ 5
Great book for dad and son
Format: Board book
My husband reads this to our baby son every morning. Very special bonding, very special book :)
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Reviewed in the United States on December 23, 2025
★★★★★ 5
Such a precious book.
Format: Board book
My husband read this to our daughter. We got it for them for Father’s Day. I sat there a shed some tears cause it was so touching. Love this book. Highly recommend.
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Reviewed in the United States on February 12, 2026