Auto Electric Sliding Gate Opener 1800KG 4M Rails
SKU: 20792689906

Auto Electric Sliding Gate Opener 1800KG 4M Rails

Sale price$206.55 Regular price$229.50
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Description

Auto Electric Sliding Gate Opener 1800KG 4M RailsThinking about increasing your home security while also adding value to your property? Install a Lockmaster Automatic Gate and increase your curb appeal easily. Gates are no longer just for the rich and private; installing an automatic gate for your driveway is an affordable solution that will save you money over time. Many insurance companies may decrease insurance premiums on the property when you have a security gate. The reason? With a security

Thinking about increasing your home security while also adding value to your property? Install a Lockmaster Automatic Gate and increase your curb appeal easily. Gates are no longer just for the rich and private; installing an automatic gate for your driveway is an affordable solution that will save you money over time. Many insurance companies may decrease insurance premiums on the property when you have a security gate. The reason? With a security gate, the risk of theft and vandalism on your property significantly decreases. As well as added protection, an automatic gate on your driveway or property can greatly improve the overall look and feel to your property, increasing your property value and attracting potential buyers due to its functional benefits and street appeal. The Lockmaster Automatic Gate comes with a robust AC motor for long-lasting use, a smart controlling system, and a manual release key in case of emergency. Easy to install and with loads of optional accessories, you won't want to use anything else. Invest in your family, invest in your future. Choose Lockmaster.

Features
* Powerful 550W w/ maximum weight capacity of 1800kg
* Smooth and ultra-quiet opening/ closing
* Built to last nylon-reinforced racks
* Galvanised steel gear
* Emergency manual release key
* Built-in auto close system w/ adjustable timer
* Pedestrian/ midway mode available
* Quick selection for open/ close direction
* Reliable rolling code technology for remote control
* Built-in motor running limitation
* Reliable electromagnetism limit for easy adjustment
* Smart secure system: Stop/reverse when in contact w/ obstruction
* Can be equipped with a wide range of accessories

Specifications:
* Brand: Lockmaster
* Motor: 240V AC
* Power: 550W
* Maximum weight capacity: 1800kg
* Gate moving speed: 20cm/sec
* Maximum pulling force: 160N
* Maximum torque: 35Nm
* Protection class: IP44
* Ultra-quiet rail: 4 x 1m
* Motor dimension: 33.5 x 27 x 15.5cm
* Rail dimension: 100 x 6cm
* Assembly Required: Yes
* Please note: This item comes in 4 Packages
* Remote control battery: Alkaline zinc manganese battery 12V 27A

* Please note: This item comes in 3 Packages

Package Content
1 x 550W Motor
4 x 1M Rail
2 x Remote Control
1 set of Standard accessories
1 x User Manual

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
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SKU: 20792689906

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4.6 ★★★★★
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Tinkerer
Lake Worth, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
West Palm Beach, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
West Palm Beach, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Belleville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
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Piotr S.
Battle Creek, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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