Equilateral Triangle Sun Shade Sail Canopy, Commercial Grade, 17 Sizes, 9 Colors
SKU: 34911285461

Equilateral Triangle Sun Shade Sail Canopy, Commercial Grade, 17 Sizes, 9 Colors

Sale price$20.69 Regular price$22.99
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Description

Equilateral Triangle Sun Shade Sail Canopy, Commercial Grade, 17 Sizes, 9 ColorsSHADEMART, UV STABILIZED COMPOUND & THICK MATERIAL. Exclusively crafted from 190 GSM 100% virgin (Non recycled) HDPE material, our sun shade sail stands out in the market. Our virgin HDPE fabric, subjected to 20000 hours of UV testing, has proven to be 70% more durable than recycled HDPE when exposed to sunlight. Treated with a UV stabilized compound, our fabric prevents drying out, tearing, and fading, significantly extending its lifespan. 95% UV

  • SHADEMART, UV STABILIZED COMPOUND & THICK MATERIAL. Exclusively crafted from 190 GSM 100% virgin (Non-recycled) HDPE material, our sun shade sail stands out in the market. Our virgin HDPE fabric, subjected to 20000 hours of UV testing, has proven to be 70% more durable than recycled HDPE when exposed to sunlight. Treated with a UV stabilized compound, our fabric prevents drying out, tearing, and fading, significantly extending its lifespan.

  • 95% UV blockage & breathable woven fabric. With a remarkable ability to block 95% of harmful UV rays, our shade sail significantly reduces temperature and sunlight in shaded areas during the summer. Ideal for various spaces such as patios, swimming pools, balconies, carports, etc. The breathable fabric allows water and air to pass through freely, preventing pooling water on rainy days. Resistant to both UV and water, it requires no maintenance.

  • Structure designed for durability. Featuring heavy-duty double-layered reinforced stitched seams on all edges, our shade sail prevents frayed edges and deformities. Each corner is equipped with stainless steel D-rings for easy hanging, and extra-heavy stitching ensures secure attachment of the D-rings to the shade sail.

  • Installation guide. To install, you'll need separate installation hardware kits, sold under the SHADEMART brand. Each D-ring requires one cable rope (avoid using nylon ropes, as they break easily). Connect the other ends of the cables to existing poles, trees, or walls using SHADEMART hardware kits. We strongly recommend using high-quality SHADEMART hardware kits and cables for optimal performance and appearance.

    Warranty. Our shade sails are backed by a 3-year warranty under normal weather and usage conditions. Our commitment is to ensure your 100% satisfaction.

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SKU: 34911285461

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Tinkerer
New York, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Louisville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Chelsea, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
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Joan Rubio
Louisville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Lake Worth, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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