SKU: 37138626735

SKB Cases 3RS-4U20-22B, 20-Inch Static Shock Rack Transport Case - Black

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Description

SKB Cases 3RS-4U20-22B, 20-Inch Static Shock Rack Transport Case - BlackThe SKB Cases 3RS 4U20 22B, 20 Inch Static Shock Rack Transport Case Black available in 8 sizes: 3U, 4U, 5U, 6U, 7U, 9U, 11U and 14U. These Shock Racks are lightweight, shockproof, watertight, dustproof, heat and chemical resistant, and perfect for protecting and transporting your sensitive electronic equipment. The inner rack chassis is built of high strength (but lightweight) aluminum alloy extrusions with 11 gauge hot rolled carbon steel rack rails

The SKB Cases 3RS-4U20-22B, 20-Inch Static Shock Rack Transport Case - Black available in 8 sizes: 3U, 4U, 5U, 6U, 7U, 9U, 11U and 14U. These Shock Racks are lightweight, shockproof, watertight, dustproof, heat and chemical resistant, and perfect for protecting and transporting your sensitive electronic equipment. The inner rack chassis is built of high strength (but lightweight) aluminum alloy extrusions with 11 gauge hot rolled carbon steel rack rails to meet EIA-310 standards. Shock and vibration mitigation are accomplished with eight (8) elastomeric isolators rated for a payload range of 40 lbs to 150 lbs in a standard configuration (optional extended payload range of 160 lbs to 300 lbs can be accommodated as a special-order option). The interior frame and shocks provide adequate sway for ambient air circulation and heat dissipation.

3RS Series cases are molded of LMDP Linear Medium Density Polyethylene plastic that meets or exceeds MIL-STD 810G standards. Measuring 20" deep from rail to rail with a standard 19" rack width per ANSI/EIA-310-C specification, 3RS Shock Racks also feature square-hole rack rails to accommodate either #10-32 US standard or 6mm International standard cage nuts which are supplied with the cases.

The rugged roto-molded shell ensures industry leading strength and impact resistance. The standard commercial off the shelf (COTS) case comes with 2" deep front and rear lids to accommodate rack gear that is longer than 20". Molded-in stacking ribs and lugs are designed to stack with all SKB 3RR and 3RS cases, as well as competitive manufacturer cases, and feature black powder coated stainless steel hardware that is recessed for protection and 4 comfort grip spring loaded lift handles which allow for easy movement. An automatic pressure relief valve is another standard feature along with gasket sealed lids that include convenient lid hangers to store your lids when your equipment is in operation. Coupling straps are included for securing the racks together when stacked. Available in Black (standard), Desert Tan, and OD Green.

Product Specification:

Height (Rack Units): 4U

Width: 23.8 in

Depth: 31.5 in

Height: 13.5 in

Rugged: Yes

Material: Linear medium-density polyethylene (LMDP)

Color: Black

Type: Rack case

Protection: Waterproof, shockproof, chemical-resistant, dust-resistant, impact protection, heat-resistant

Carrying Strap: Side handles, coupling straps

Maximum Weight Capacity: 149.9 lbs

Inner Dimensions: 19 in x 24 in x 7 in

Service & Support: Lifetime

Package Weight: 40.73 lb

Box Dimensions (LxWxH): 31.9 x 24.3 x 14.1"

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SKU: 37138626735

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Iowa Mama
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My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
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Reviewed in the United States on April 27, 2025
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Ian
Natrona Heights, US
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From the creator of the Godot Recipes site!
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Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
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Momx4
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★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
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Mick Charles Beaver
Port Orchard, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015
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Meridian
Alexandria, US
★★★★★ 5
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