Shipping Estimate
USA
- USA
- CAN
- USA
- CAN
Ships within 48 hours · Estimated delivery Jul 13 - Jul 18
For Your Every Summer RSVP, with Code: SUMMER15
Description
Dampo Kids alle hoest 100.00 MilliliterDampo Kids alle hoest Dampo Kids Alle Hoest bevat natuurlijke planten extracten die verlichting geven en een verzachtend effect hebben bij zowel droge als vastzittende hoest. De natuurlijke plantenextracten hebben een hydraterende en verzachtende werking op de slijmvliezen van de bovenste luchtwegen. Hierdoor wordt irritatie van het slijmvlies en de keel bij droge hoest verlicht. Het slijm bij vastzittende hoest wordt los gemaakt, waardoor het
Dampo Kids alle hoestDampo Kids Alle Hoest bevat natuurlijke planten extracten die verlichting geven en een verzachtend effect hebben bij zowel droge als vastzittende hoest. De natuurlijke plantenextracten hebben een hydraterende en verzachtende werking op de slijmvliezen van de bovenste luchtwegen. Hierdoor wordt irritatie van het slijmvlies en de keel bij droge hoest verlicht. Het slijm bij vastzittende hoest wordt los gemaakt, waardoor het makkelijker op te hoesten is. Daarnaast helpen de plantenextracten de slijmvliezen te beschermen en de functies van de bovenste luchtwegen te bevorderen.
- Verlichting van de luchtwegen
- Werkt hydraterend en verzachtend
- Bij droge en vastzittende hoest
- Op basis van natuurlijke extracten
Gebruik
Vermindering van hoest en verlichting van de luchtwegen bij kinderen
Aanwijzigingen voor gebruik
Dampo Kids Alle Hoest is geschikt voor kinderen vanaf 1 jaar. De aanbevolen inname voor kinderen is tweemaal daags: - Van 1 t/m 6 jaar; 5 ml - Van 7 t/m 12 jaar, 10 ml - Van 13 t/m 18 jaar, 15 ml. Gebruik het bijgeleverde maatdopje. Sluit de dop goed na gebruik. Lees voor gebruik de gebruiksaanwijzing. Schudden voor gebruik. Vanwege de hoeveelheid plantenextracten kan het product kleine onopgeloste deeltjes bevatten; dit heeft geen effect op de kwaliteit.
Bewaaradvies
Bewaar op een koele en droge plaats, uit de buurt van licht en warmtebronnen. Buiten het zicht en bereik van kinderen houden. Niet gebruiken na de uiterste houdbaarheidsdatum die op de verpakking staat, De houdbaarheidsdatum is van toepassing als het product volgens de aanwijzingen en in een onbeschadigde verpakking wordt bewaard. Na openen dient het product binnen 3 maanden gebruikt te worden.
Geschikt voor kinderen vanaf
1
Medisch hulpmiddel. Lees voor gebruik de bijsluiter.
Verantwoordelijk voor het in de handel brengen
Cooper Consumer Health NL BV
Shipping Notes
- Free Standard Shipping on $100+ Orders to the USA.
- Except Preorder products are shipped in 48 hours.
- Delivery to the USA:
- Standard Shipping : 3-10 business days
- If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
4.3 ★★★★★
Based on 1698 reviews
Sort
Product Reviews
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes.
Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself.
I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 12, 2023
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance.
What I liked:
* The author is very honest. He does not shy away from discussing his failures (and successes).
* The postmortem on the game "Life of Pixel" was especially good.
* Interviews from various indie studios are sprinkled throughout.
What I did not like:
* A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations.
* The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book.
* When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site).
* Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook.
* The book is filled with tons of web links. My paperback copy was not so useful here.
I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 28, 2015
★★★★★ 5
Helpful information and Questions to consider
Format: Paperback
As a writer of science fiction and fantasy I had already looked into the physical aspects of the worlds I was creating, but I quickly realized I needed to include society and culture in the worldbuilding. I started a search for information, questionairres, or guidelines to use and found very little that would be helpful to me as a writer. Until I came across this book. It's exactly what I needed. It touches on multiple aspects of beliefs and practices and asks questions to help you think through what you want for your worlds, even if it's mostly backgroud. A very useful tool.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2024