
Shipping Estimate
USA
- USA
- CAN
- USA
- CAN
Ships within 48 hours · Estimated delivery Jul 7 - Jul 12
For Your Every Summer RSVP, with Code: SUMMER15
Description
HarbourThere's always a deal to be made down at Gullsbottom Harbour! Trade lies at the heart of the comings and going at these bustling fantasy docks. Can you strike when the price is right? Harbour is a worker placement game by Scott Almes, well known for his Tiny Epic games. While not part of that series, Harbour contains an epic amount of content for a small box! It's quick, sharp and no two games are alike. Published by Tasty Minstrel Games, it has
There's always a deal to be made down at Gullsbottom Harbour! Trade lies at the heart of the comings and going at these bustling fantasy docks. Can you strike when the price is right? Harbour is a worker placement game by Scott Almes, well-known for his Tiny Epic... games. While not part of that series, Harbour contains an epic amount of content for a small box! It's quick, sharp and no two games are alike. Published by Tasty Minstrel Games, it has humorous artwork bringing Gullsbottom to life.Up to four players race in Harbour to construct four buildings into their trading empire. In essence, gameplay is simple. You move your worker to a different, vacant building, partaking in the trade it provides. Each building is unique, and there's always a flop of building cards available to visit. To begin with, these are communal. But, if you earn enough cash through trading, you can buy these buildings for yourself. Then that appealing business becomes yours. Meaning if others want to profit from it, they have to start paying you...There's four resources in Harbour: fish, livestock, wood and stone. Each of these has a value in the marketplace, but beware! These economic values fluctuate at a constant rate, depending on supply and demand. The market is a simple yet clever system where when one resource sells, it decreases in demand and value. Thus, it impacts the value of the other three resources. Hitting the market is all about timing it right, often thwarting your rivals! When a player buys a building, another gets added from the deck. The game snowballs with a modular range of options as it progresses. There's asymmetrical player powers, too. Can you tailor your strategy towards your character's unique ability? Once one player has bought a fourth building, the game ends after that round. That player isn't guaranteed a win, though. Whoever has the greatest value of buildings gets crowned the Harbour Master!Player Count: 1-4 PlayersTime: 30-60 minutesAge: 10+
Shipping Notes
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Exchange/Return Notes
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